Thursday, January 6, 2011
Game Review - Donkey Kong Country Returns
The two-player co-operative mode on ‘Donkey Kong Country Returns’ is a microcosm of any co-dependent relationship: you need to co-ordinate your efforts, use each other’s strengths to progress, know when to let the other monkey forge ahead and when not to leave the other monkey behind, and be careful not to free-ride too much on the larger monkey’s back. My wife and I have made our way across the beach, through the cave, along the forest, and on to the cliff, each of us alternating between Donkey Kong and Diddy Kong (aka the Didmeister), and it has done more to strengthen our video gaming co-existence than any game this side of ‘Rock Band’. Perhaps more so, given that DKCR also has a greater variety of situations than any game this side of ‘Super Mario Galaxy’; we’ve learned that I seem to have an advantage in swinging from vines, while my wife has an advantage in jumping around in mine carts and finding secret stashes of bananas. Alas, the dodgy controls that plagued DK ‘Jungle Beat’ are also evident here at times: you don’t always jump when you think you’ve jumped (or not as high), or duck when you think you’ve ducked. There is also a tendency for “spontaneous primate disappearance”, where you can’t work out where your chosen monkey is amongst the jungle backdrop and the little shits that are out to kill you. Never mind, it’s still fun enough for you to get past these frustrations and save the poor possessed beasts. Although perhaps it’s best not to tell people how much monkey business is going on in your household.
Image copyright Nintendo
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